Art Center presents the Second Life premiere of “77 Million Paintings” by Brian Eno

Art Center presents the Second Life premiere of “77 Million Paintings” by Brian Eno, in partnership with The Long Now Foundation and blueair.tv. This exhibition will be happening concurrently with the real life one at the Yerba Buena Center for the Arts in San Francisco.

“77 Million Paintings” installation in Second Life developed by Angrybeth Shortbread.

Runs: Fri 6/29 - Sun 7/1

More info:
http://www.virb.com/artcenter
http://www.longnow.org/77m
http://www.blueair.tv

Art, Virtual Worlds — Derek Lerner on June 29, 2007 at 12:03 am

Second Life: Brian Eno’s 77 Million Paintings (Mirrors North American/Long Now Opening in SF)

77 Million Paintings

Friday, June 29, 2007 - Sunday, July 1, 2007

Second Life

http://www.secondlife.com
San Francisco, California

Category

Visual Arts

Description

Click here to teleport to public event in Second Life.

Click here to teleport to Yerba Buena Center for the Arts in San Francisco.

Immerse yourself in the ever-changing sound and imagescapes of Brian Eno’s 77 Million Paintings through an exclusive mixed reality event in Second Life.

The Long Now Foundation, a San Francisco non profit dedicated to fostering long-term responsibility, is pleased to announce the Second Life premiere of Brian Eno’s 77 Million Paintings, in partnership with metaverse services company blueair.tv.

The work will be both streamed via video at select locations inside Second Life, while a rendition of 77 Million Paintings has been created by blueair.tv creative partner Annabeth Robinson, known virtually as AngryBeth Shortbread.

Two evenings, June 29th and 30th, are open to the general public at multiple venues across Second Life, with the largest public area provided by Joi Ito (Kula Sims). Art Center will also be exhibiting 77 Million Paintings in Second Life. The final night, July 1st, is a private event that will be held in appreciation for Long Now members worldwide (members.longnow.org) and hosted on the Leeds College of Art and Design’s Digital Media Sim. Members of The Long Now Foundation staff and board will also be visiting the Second Life sims throughout the weekend and during the member event on Sunday evening.

The North American premiere will be hosted by The Long Now Foundation at the Yerba Buena Center for the Arts in San Francisco. Mr. Eno hopes to be in San Francisco for the event.

Questions regarding the Second Life opening, sponsorship of the event, Second Life-based artwork and blueair.tv itself should be directed to Bryan Campen at 312.799.1329 or via email at blueair.tv {at} gmail [dot] com.

Any questions or requests for interviews regarding the artist, installation and membership to The Long Now Foundation should be directed to Danielle Engelman at 415.561.6582 or via email at danielle {at} longnow [dot] org

See longnow.org/77m for more information on the event and The Long Now Foundation, and 77millionpaintings.com for further understanding of the artwork. Check blueair.tv for updates on the Second Life events and sponsors involved with 77 Million Paintings.

Homepage

http://blueair.tv/long-now

 

Art, Virtual Worlds — Derek Lerner on June 26, 2007 at 7:52 am

“ResonatingWith-secondlifeWind” sound installation

Resonating-With-secondlifeWind
by Edo Paulus (Second Life name: Edo Autopoiesis).
A virtual sound-installation in the online world of Second Life.

Thursday june 14, 2007. 21.00 hrs.

Come to Second Life for the opening of my new sound installation!
I’m happy to invite you to “Resonating-With-secondlifeWind”. It’s a large scale, generative sound installation made in the 3D online world of Second Life.
If you’re new to Second Life, we are there to help you during the hours before the opening, june 14th, from 17.00 to 20.00 hrs. So that it’s easy for you to join us at the opening.

Location:
Online in Second LIfe. Second Life location: Harmonia, 110, 94, 22 (SLURL)
Opening time: from 21.00 to 23.00 hrs CET. (Second Life Time: from 12:00 PM to 2:00 PM)
After party in Second Life: from 23.00 hrs CET. (Second Life Time: from 2:00 PM)
Our Second Life help: Please use this help instructions if you’re new to Second Life. Physical- and phone-help is available during the hours before the opening, june 14th, from 17.00 to 20.00 hrs CET.
Entrance: Free (you can also create a Second Life account for free).

See you there!
Edo Paulus (Second Life name: Edo Autopoiesis) - http://www.eude.nl

Art, Virtual Worlds — Derek Lerner on June 15, 2007 at 11:39 am

Four Eyed Monsters - Entire 71 minute Film

[youtube]http://www.youtube.com/watch?v=k8rRFFi_stY[/youtube]

By Arin Crumley & Susan Buice
showing on YouTube for 1week only (June 8 - 15th)

This films pure honesty is touching and is truly one of the best modern love stories I have seen in a long time. Please support these artists and their film.

Art, Film — Derek Lerner on June 10, 2007 at 11:01 am

LOCATION : A SIX DAY TRIBUTE TO FASHION, ART AND MUSIC

LOCATION Evite

Curated art work by the artists of Creative Growth Art Center. On MONDAY JUNE 11 a selection of their films that range from 13 seconds to 3 minuets will be shown.

The party is from 7-9 (maybe longer ) w/ DJ Carl Bennett
FILMS WILL PLAY AT 8 PM

Google Street View

Art, Film, New York — Derek Lerner on June 8, 2007 at 11:18 am

Prejudice is comfortable and lazy

2012 Olympic Logo
2012 Olympic Logo

[...]“When something is so swingingly attacked as the 2012 logo has been, it tells you more about the people doing the attacking, and their taste, than about the design in question,” said Michael Wolff, the co-founder of Wolff Olins, the branding agency that designed the logo. “Prejudice is comfortable and lazy.”[...] View full article @ NY Times

I’m not super into the mark itself but Mr. Wolff’s comment is just so gangster that I had to Blog this.

Commercial art — Derek Lerner on June 7, 2007 at 12:55 pm

RYAN SHECKLER JUST KILLS IT~

[youtube]http://www.youtube.com/watch?v=6Wwh56tFN8E[/youtube]

Skateboarding — Derek Lerner on June 6, 2007 at 10:25 am

CALL FOR SUBMISSIONS! to the First Annual Architecture and Design Competition in Second Life

1st Annual Architecture & design competition in SL

A new architecture competition has been announced for virtual buildings designed for the Second Life digital world.

The competition will be judged at the Ars Electronica festival in Linz, Austria, in September with the prize-giving and related exhibition taking place at the Zollverein World Heritage site in Essen, Germany.

Full details below:

CALL FOR SUBMISSIONS! to the First Annual Architecture and Design Competition in Second Life. Spatially interesting and aesthetically independent pieces of architecture are sought from the inhabitants of the digital parallel world that has almost seven million participants.

The competition will be part of this year’s renowned Ars Electronica Festival in Linz / Austria (Sept. 5th - 11th, 2007), where the jury will be held. A massive prize ceremony with party and exhibition will be held at the UNESCO World Cultural Heritage Zollverein Essen to celebrate the winners of this competition.

There is no submission fee.

Deadline: Sept. 1st, 2007

Online submission form at: www.sl-award.com

A highly qualified, independent jury of designers and architects will award the prizes:

* Shumon Basar, curator, author and architect. Unit Master at the Architectural Association, London

* Mathieu Wellner, architect and curator at the Haus der Kunst, Munich * Tor Lindstrand, architect, International Festival und Royal Institute of Technology, Stockholm

* Pascal Schöning, author and architect, Unit Master at the Architectural Association, London

* Michael Schirner, head of the institute for art and media, professor at ZKM, Karlsruhe

* Stephan Doesinger, artist, creative director & architect, initiator of the competition, Munich

Projects will be chosen from five categories:

* High rise
* Private homes
* Corporate architecture and v-business
* Landscape design
* Special freestyle projects

The Initiator: Stephan Doesinger is a conceptual artist and architect living and working in Munich. He has held guest lectureships in the Design department at the University for Applied Arts in Vienna and at the Architectural Association in London. He has been the Art and Creative Director for many magazines, including, among others, Penthouse, Hideaways, Country Style, High Life and Yachting & Style. His second book, “Learning from Sim City,” will be published by Revolver Verlag in a few months. Further information available at: www.doesinger.com

Theoretical Background: Computer games have stopped copying the world, and instead the world seems now to function more and more like a computer game. The aesthetic and cultural consequences of this twin relationship can already be seen in architecture at its best. Second Life consists of pixels, yearning, and fantasy. While in the real world architectural utopias play only a small role, the digital worlds of computer games, including Second Life (SL), have become the actual venue for this (and other) utopias. Freed from practical necessities and economic and technical obligations, a new architecture has established itself that will not remain inconsequential for the so-called real world.

Though there are still technical limits of the 3D programs in Second Life, they shouldn’t distract one from seeing the aesthetic and cultural developments that are in the course of forming. How independently will the SL-architecture develop? How closely will the ideas stay bound to the real world? The buildings in SL serve only as representations of communication and commerce. Inside the parallel world of Second Life, one can meet others and make appointments with an avatar, a digital alter ego. One can do business or go to a virtual U2 concert.

The Potemkish planet of Second Life reminds one of what Robert Venturi reported about the iconography of modern business cities in the 70s in his “Leaving Las Vegas.” He described the metamorphosis of buildings into signs. The goal of this transformation was later called “Corporate Identity.” But what will happen now that people are starting to create their personal identities pixel by pixel in SL? On the “cross-hatching” of Second Life, all the buildings and all the characters are - lacking other functions - pure projection surfaces. They are covered with pictures, so-called Skins, and become signs themselves, just as Oscar Wilde places the whole truth in the mask. These masks have become pieces of a new language. Through them, new communication possibilities and possible architectural designs are created - because they enable communication of real people, and with it also “real places.”

If one accepts the thought that the house is an extension of the body, then one ought to be excited about the new expressional forms and experimental spaces inside SL. Alone in the “superhuman” physicality of Second Life - one can, as an avatar, fly or be transported - new spatial relations emerge. The spatial relations in our real world have dramatically changed in the last few years: not least through the internet. It has opened up innumerable exiting questions with the new “SIM” sensibility, one of which is: Which relation does the real architecture (-culture) have to this development, which is reflected and refracted in Second Life - on all levels? Second Life and Linden Lab Second Life is a 3D online world with a rapidly growing population from more than 100 countries around the globe, in which the Residents themselves create and build the world which includes homes, vehicles, nightclubs, stores, landscapes, clothing, and games.

The Second Life Grid is a sophisticated development platform created by Linden Lab, a company founded in 1999 by Philip Rosedale, to create a revolutionary new form of shared 3D experience. The former CTO of RealNetworks, Rosedale pioneered the development of many of today’s streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman. In 2006, Philip Rosedale and Linden Lab received WIRED’s Rave Award for Innovation in Business. Based in San Francisco, Linden Lab employs a senior team bringing together deep expertise in physics, 3D graphics and networking.

Note to editors: Second Life(r) and Linden Lab(r) are registered trademarks of Linden Research, Inc. Linden Lab is not involved in the competition and is not judging it or responsible for prizes.

Ars Electronica: www.aec.at

UNESCO World Cultural Heritage Zollverein Essen: www.zollverein.de

Architecture, Virtual Worlds — Derek Lerner on June 4, 2007 at 12:29 pm

High res video in digital 360 & Google Maps StreetView

One of the sickest Google advances which was recently launched is StreetView for Google Maps. It is currently only available for San Francisco, Miami, Denver, Las Vegas, and New York, but simply amazing to say the least.





Immersive Media makes an 11 lens camera system that simultaneously takes photos in 11 directions based on a dodecahedron geometry. The system can capture 30 frames a second of high resolution photography ultimately offering high resolution video in digital 360.

Innovation, Moving Imagery, Software, Technology — Derek Lerner on June 4, 2007 at 8:43 am

Destroy Television comes to a close

Tonight the 10-day virtual lifelogging adventure of Destroy Television comes to a close… for now. Come by Fuse Gallery in Lit Lounge from 7 - 10 to kick off your Saturday night and have your picture taken with an avatar who’s more than she seems, and you’ll be in her upcoming movie-thing. 93 2nd Ave between 5th and 6th streets. More info at http://www.fusegallerynyc.com

Her latest pics coming in live at http://www.flickr.com/photos/destroytv and video and chat from the web at http://destroytv.com

Art, GHava{SL}, New York, Technology, Virtual Worlds — Derek Lerner on June 2, 2007 at 1:52 pm
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.